Books by Brandon Mull

Fablehaven

by Brandon Mull

For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite.

Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- Seth is a bit too curious and reckless for his own good -- powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.

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Fablehaven

by Brandon Mull

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Tales of the Great Beasts (Spirit Animals: Special Edition)

by Brandon Mull, Billy Merrell, Nick Eliopulos, Gavin Brown, Emily Seife

Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull.
Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.

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Wild Born (Spirit Animals, Book 1) (1)

by Brandon Mull

From #1 New York Times bestselling author Brandon Mull comes Spirit Animals, an epic book series that leaps from the page into a riveting online game. Your book is the key to claim your spirit animal!
In the world of Erdas, four children are about to discover if they have a spirit animal bond, a rare link between human and beast that gives great powers to both. Separated by vast distances, Conor, Abeke, Meilin, and Rollan each see a flash of light . . . and then the animals emerge.Wolf, leopard, panda, falcon. Each of the children has summoned a beast from legend. Now their fate is set. The four heroes and their animals must band together on a dangerous quest. A dark force from the past is rising, and only they have the power to stop it.The fate of Erdas has fallen on the shoulders of these brave strangers . . . and on you. Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.

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Tales of the Fallen Beasts (Spirit Animals: Special Edition): Special Edition

by Brandon Mull, Billy Merrell, Nick Eliopulos, Gavin Brown, Emily Seife

Save the spirit animals in this gripping second special edition in the New York Times bestselling series, tied to the brand-new Fall of the Beasts arc.
All across the world, legends are appearing. Great Beasts -- once the most powerful beings in Erdas -- are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds.But a mysterious stranger is hunting these legends, just as they are reborn, and he's crushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.

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Grip of the Shadow Plague (3) (Fablehaven)

by Brandon Mull

Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.

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Keys to the Demon Prison (Fablehaven, Bk. 5)

by Brandon Mull

Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

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Fablehaven Rise of the Evening Star: Book Two

by Brandon Mull

At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?

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Secrets of the Dragon Sanctuary (4) (Fablehaven), Packaging May Vary

by Brandon Mull

Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.

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A World Without Heroes (1) (Beyonders)

by Brandon Mull

Jason tumbles into a quest to save a magical in this #1 New York Times bestselling start to Brandon Mull’s Beyonders fantasy series.

Jason Walker has often wished his life could be a bit less predictable—until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he’s ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.

In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor and learn that their best hope to find a way home will be to save this world without heroes.

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A World Without Heroes (1) (Beyonders)

by Brandon Mull

Jason tumbles into a quest to save a magical in this #1 New York Times bestselling start to Brandon Mull’s Beyonders fantasy series.

Jason Walker has often wished his life could be a bit less predictable—until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.

In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.

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Seeds of Rebellion (2) (Beyonders)

by Brandon Mull

The thrills continue in the second action-packed adventure in the #1 New York Times bestselling Beyonders trilogy.

After the cliffhanger ending of A World Without Heroes, Jason is back in the world he’s always known—yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor.

Meanwhile, Rachel and the others have discovered new enemies—as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he’s in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they’re meant to play—and the answers are as surprising as they are riveting.

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Chasing the Prophecy (3) (Beyonders)

by Brandon Mull

The #1 New York Times bestselling Beyonders fantasy trilogy comes to a stunning and epic conclusion.

Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined.

And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests—each surrounded by brave and powerful allies—knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost.

Packed with thrills, action, and drama, this third and final installment of Brandon Mull’s #1 bestselling Beyonders trilogy brings the series to a gripping conclusion.

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Chasing the Prophecy (3) (Beyonders)

by Brandon Mull

The #1 New York Times bestselling Beyonders fantasy trilogy comes to a stunning and epic conclusion.

Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined.

And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests—each surrounded by brave and powerful allies—knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost.

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Fablehaven Complete Set (Boxed Set): Fablehaven; Rise of the Evening Star; Grip of the Shadow Plague; Secrets of the Dragon Sanctuary; Keys to the Demon Prison

by Brandon Mull

Brandon Mull’s New York Times bestselling series about siblings Seth and Kendra who discover their grandparents are the caretakers of a sanctuary for magical creatures!

This paperback boxed set includes:
Fablehaven
Rise of the Evening Star
Grip of the Shadow Plague
Secrets of the Dragon Sanctuary
Keys to the Demon Prison

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Sky Raiders (1) (Five Kingdoms)

by Brandon Mull

Adventure awaits in the Five Kingdoms—come and claim it in this start to a new series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.

Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.

After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts.

The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds.

And once you come to the Outskirts, it’s very hard to leave.

With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.

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Sky Raiders (1) (Five Kingdoms)

by Brandon Mull

In a world that lies between reality and imagination, a “fanciful, action-packed adventure” awaits (Publishers Weekly, starred review). Come and claim it in this first book of the Five Kingdoms series, from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.

Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.

After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts.

The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds.

And once you come to the Outskirts, it’s very hard to leave.

With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.

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Crystal Keepers (3) (Five Kingdoms)

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole Randolph still can’t believe the way his life has been turned inside out. Stuck in a strange land far from home, he found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis.

Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers—a group of young rebels with unique weapons.

On the run from the High King’s secret police, Cole and Dalton venture to find more of their lost friends—and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers.

Will Cole be able to fix what has gone awry with the magic in The Outskirts, or will he be stranded forever in a world between reality and imagination?

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Crystal Keepers (3) (Five Kingdoms)

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of a “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.

Cole Randolph ventures to a new kingdom as he continues his search for his friends—and also pursues his quest to mend what has gone awry with the magic in The Outskirts. Can he overcome the challenges ahead, or will he be stranded forever in a world between reality and imagination?

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Rogue Knight (2) (Five Kingdoms)

by Brandon Mull

Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.

Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.

Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor.

But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the “Rogue Knight” is upsetting the balance of power.

With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.

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Rogue Knight (2) (Five Kingdoms)

by Brandon Mull

Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.

Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.

Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor.

But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the “Rogue Knight” is upsetting the balance of power.

With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.

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Time Jumpers (5) (Five Kingdoms)

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change.

On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.

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Time Jumpers (5) (Five Kingdoms)

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change.

On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.

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Crystal Keepers (Five Kingdoms, Band 3)

by Brandon Mull

Cole Randolph ventures to a new kingdom as he continues his search for his friends—and also pursues his quest to mend what has gone awry with the magic in The Outskirts. Can he overcome the challenges ahead, or will he be stranded forever in a world between reality and imagination?

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Arcade Catastrophe (2) (The Candy Shop War)

by Brandon Mull

Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?

But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!

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The Brandon Mull Starter Kit: Fablehaven; A World Without Heroes; The Candy Shop War; Sky Raiders

by Brandon Mull

One New York Times bestselling author, four bestselling series starters. This boxed set includes the first books of the Fablehaven, Beyonders, The Candy Shop Wars, and Five Kingdoms series!

It’s four fantastical worlds in one! Meet magical creatures in Fablehaven, become a hero in Beyonders, taste magical candy in the Candy Shop Wars, and find adventure the Five Kingdoms—all in one box!

This boxed set is the perfect gift for any fantasy fan!

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The Candy Shop War (Candy Shop War, The)

by Brandon Mull

Magical candy that gives kids superpowers? Sweet! The possibility of evil overtaking the world? Not so tasty. And so begins The Candy Shop War, a trilogy from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the…unusual side. In this start to the series, four young friends—Nate, Summer, Trevor, and Pigeon—meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies: Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise.

In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? And why are all these “magicians” trying to recruit Nate and his friends? Who can they trust?

The mystery deepens and the danger unfolds as the four of them discover that the magical strangers have all come to town in search of a legendary, hidden treasure—one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins…

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Dragonwatch: A Fablehaven Adventure

by Brandon Mull

The dragons that have been kept in sanctuaries want their freedom—and their revenge—and the world’s only hope is the reformation of the ancient order of Dragonwatch in this New York Times bestselling first novel of a new sequel series to Fablehaven from author Brandon Mull.

In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.

No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.

As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.

How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?

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Dragonwatch: A Fablehaven Adventure

by Brandon Mull

In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens, but prisons and they want their freedom. The dragons are no longer our allies....

In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.

No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.

As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.

How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?

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Wrath of the Dragon King: A Fablehaven Adventure (2) (Dragonwatch)

by Brandon Mull

Kendra and Seth race to claim a talisman that could help them in their quest to protect the world from total dragon domination in this second novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull.

War has come to the dragon sanctuaries of the world, and the danger is most intense at Wyrmroost. After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Armed with information from a new ally—Ronodin, the dark unicorn—Celebrant seeks a legendary talisman—the dominion stone.

However, the powerful stone is protected by a cursed castle. Upon entering the castle fortress, an unyielding power strips all magical beings of their power and forces Celebrant to take his human avatar form. Kendra and Seth must enter the cursed castle as well. The race is on. Will the two young caretakers rally enough support from the creatures of Wyrmroost against the greatest threat the magical community has faced in ages? Can they foil Celebrant’s plan and beat him to the mighty dominion stone? Or will all hope be shattered by the wrath of the Dragon King?

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Fablehaven: Rise of the Evening Star

by Brandon Mull

The second book in this thrilling, bestselling series finds Kendra and her brother, Seth, returning to Fablehaven, a refuge for mythical and magical creatures, where their grandfather is the caretaker. As they work to keep a hidden artifact of great power from falling into the wrong hands, you will find yourself on the edge of your seat and lost in the adventure and fantasy that is Fablehaven.

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Fablehaven (Fablehaven, 1)

by Brandon Mull

Trespassers will be turned to stone

For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite . . .

Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, powerful forces of evil are unleashed, forcing Kendra and Seth to face the greatest challenge of their lives, to save their family, Fablehaven, and perhaps even the world.

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Fablehaven, Book 5:Keys to the Demon Prison

by Brandon Mull

Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

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Fablehaven: Secrets of the Dragon Sanctuary

by Brandon Mull

Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts.

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Master of the Phantom Isle (Dragonwatch)

by Brandon Mull

Cursed by the Key of Forgetting, Seth has lost all memory of his past—his relationships, his experiences, and who he really is. For now he will align with his new mentor, Ronodin, the dark unicorn, who takes him to the Phantom Isle, the secret gateway to the Under Realm. Though Seth is not formally a prisoner, Ronodin wants to use him and his shadow charmer powers for his own dark ends.
Kendra is frantic to find her missing brother, but the quest will take her and her companions, including Warren, Tanu, and Vanessa, far from Wyrmroost to Crescent Lagoon—a recently fallen dragon sanctuary made up of many islands and underwater domains. Its caretaker has regained a foothold on one of the islands. If Kendra and her friends can save that sanctuary, they might uncover the answers they need to rescue Seth.
With each sanctuary the dragons overthrow, Celebrant, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can Kendra and her allies gather enough power to win the epic dragon war?

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Wrath of the Dragon King (Dragonwatch)

by Brandon Mull

Dragons have declared war on humanity

After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Two of the seven dragon sanctuaries have already fallen. Will Wyrmroost be next?

Armed with secret information from a new ally, Celebrant seeks a talisman that will guarantee victory in the war against the humans. With a cursed castle and traitorous creatures standing in the way, Kendra and Seth must attempt to foil Celebrant’s plan and beat him to his prize.

Will the two young caretakers rally enough support from the creatures of Wyrmroost to quell the uprising and protect the world from draconic dominion? One thing is certain—dragons are deadly foes, and one wrong move could bring swift defeat. It will take more than Kendra, Seth, and their current allies have ever given to endure the wrath of the Dragon King.

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The Candy Shop War: Carnival Quest | by Brandon Mull - NYT Best-selling Author of Fablehaven (Candy Shop War, 3)

by Brandon Mull

Carnival Quest is a fun fantasy novel in which plucky children explore an evil-infused carnival to save the world from its creepy embrace." ―Foreword Reviews

The long-awaited finale of the best-selling series!

The Blue Falcons is a secret kid’s club that fights against a family of villainous magicians. Using an impressive arsenal of magical candy, Nate, Summer, Trevor, and Pigeon defeated Belinda White, a sinister candy shop owner who almost seized control of their town, and her brother, Jonas White, a maniacal arcade operator who tried to turn the planet into his personal puppet.

Now, the Blue Falcons believe they must battle the third sibling―Camilla, who has brought the Dreams and Screams International Carnival to their town of Colson, California.

Rumors are spreading about the new carnival. Those who visit feel compelled to return. Some who enter the labyrinthine Fun House disappear for days. And the Big Top is said to bewitch audience members.

The Blue Falcons think they know who is responsible and are ready to fight, but the carnival blocks any outside magic. Without their favorite enchanted treats, how can the kids save their town?

When weird dreams start to plague everyone who has visited the carnival, the worlds of magic and reality collide. With the help of a new magical enforcer, the Blue Falcons will need to learn to use the magic of the carnival against itself, including a host of new magical carnival candies, and tap into the power of their own dreams to battle their greatest adversary yet.

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Carnival Quest (3) (The Candy Shop War)

by Brandon Mull

Nate and his friends must face a sinister carnival without their magical candy in the third and final book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Nate, Summer, Trevor, and Pigeon know the third and most diabolical White sibling, Camila, is still at large. When she finally makes her move, it comes in the form of the Dreams and Screams International Carnival arriving at their small California town. Rumors quickly spread about those visiting the carnival feeling compelled to return, visitors to the labyrinthine Funhouse disappearing for days, and the Big Top being truly bewitching.

When nightmares and weird dreams start to plague everyone who has visited the carnival, the worlds of magic and reality are both endangered. The friends are ready to fight, but the carnival forbids outside magic. Without their favorite enchanted treats, how can they salvage their sixth-grade year, rescue their families, and save their town?

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Death Weavers

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole is about to face his biggest peril yet.

Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum.

In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture.

Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.

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Death Weavers (4) (Five Kingdoms)

by Brandon Mull

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole is about to face his biggest peril yet.

Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum.

In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture.

Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.

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The Caretaker's Guide to Fablehaven

by Brandon Mull, Brandon Dorman

The 3.5 million fans who bought Fablehaven know the series has many imaginative mythical creatures especially dragons. Every one of the dragons has a name and a special power and they all look different and are described in words, but they existed only in our imagination….UNTIL NOW. The Caretaker's Guide to Fablehaven is the first visual discovery of the creatures in the series and is written as if the reader is the new caretaker of the Fablehaven preserve. It has all sorts of insider's knowledge the new caretaker of Fablehaven would have to know, such as dragon tears are very powerful in making potions but they are extremely difficult to come by and cruel people have been known to torment young dragons just to collect tears! So don't YOU want to be their caretaker? Entries detail important information about artifacts large and small, a complete bestiary of creatures (from fairies to trolls to satyrs), a guide to identifying demons, dragons, and wizards as well as valuable insights into the other magical preserves. Scattered throughout the book are colorful fairies that also mark some of the characters, artifacts, and creatures that will be featured in the upcoming sequel series, Dragonwatch.

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Fablehaven Book of Imagination

by Brandon Mull

Learn how to make Wizard Slime, create fairy fashions, and solve the Dreamstone maze in this first-ever interactive book of Fablehaven awesomeness. And that s just the beginning: *Make your own origami model of Raxtus the dragon *Draw a map of your own magical preserve *Practice withstanding a distracter spell *Solve riddles from the sphinx *Learn how to play a game of Shadow Tag *Learn how to draw a dragon *Color detailed coloring pages of Fablehaven creatures *Make an enchanted rain stick *Learn to cook Ogre Stew *And much, much more . .
And within the pages of this book are secret codes that will help readers discover a secret message from Brandon Mull about Dragonwatch, the sequel series to Fablehaven.

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The Candy Shop War Complete Trilogy (Boxed Set) The Candy Shop War; Arcade Catastrophe; Carnival Quest

by Brandon Mull

Magical candy that gives kids superpowers? Sweet! The possibility of evil overtaking the world? Not so much. Sink your teeth into the Candy Shop War trilogy from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. All three books now available together in a collectible paperback boxed set!

Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the…unusual side. Four young friends—Nate, Summer, Trevor, and Pigeon—meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies: Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise.

In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? And why are all these “magicians” trying to recruit Nate and his friends? Who can they trust?

The mystery deepens and the danger unfolds as the four of them discover that the magical strangers have all come to town in search of a legendary, hidden treasure—one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, from the shop to an arcade to a carnival, the war wages…

This magical paperback boxed set includes:
The Candy Shop War
Arcade Catastrophe
Carnival Quest

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Dragonwatch Complete Collection (Boxed Set) (Fablehaven Adventures) Dragonwatch; Wrath of the Dragon King; Master of the Phantom Isle; Champion of the Titan Games; Return of the Dragon Slayers

by Brandon Mull

The world of Fablehaven returns with this collectible paperback boxed set with all five books in the New York Times bestselling sequel series Dragonwatch from Brandon Mull.

In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens, but prisons. And they want their freedom. The dragons are no longer our allies...

In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind reigned without borders. The time has come to break free and reclaim his power.

No one person can stop Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the dragons into sanctuaries. But nearly all the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.

As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they can function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.

What will happen in the epic battles between humans and dragons?

This thrilling paperback boxed set includes:
Dragonwatch
Wrath of the Dragon King
Master of the Phantom Isle

Champion of the Titan Games
Return of the Dragon Slayers

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The Gorgon's Fury

by Brandon Mull

#1 New York Times best-selling author Brandon Mull returns to Fablehaven with a brand-new story starring the comedic satyrs, Newel and Doren, and their battle against a gorgon.

Satyrs Newel and Doren are maturing into more responsible citizens after helping put an end to the dragon rebellion. But the thought of growing out of adolescence has the two goatmen in crisis mode. If that isn't enough to worry about, a few unlucky inhabitants of Fablehaven have been found petrified, turned to stone, including fellow satyrs. Could this new threat be the workings of a dangerous gorgon?

Newel and Doren become intrigued after an informant divulges information about a legendary Listening Doll--a talisman with the power to reveal the antidote for any magical malady--hidden somewhere in the Florida swamplands. If the mystical doll can solve any problem, maybe she has the answer of how to turn back the clock, so they won't have to grow up.

Perhaps a trip to Florida is just what Newel and Doren need to get their mojo in time to win the annual Satyr Games. Two new challengers, Barrett and Hoff, are talking smack about dethroning Newel and Doren as perennial champions. And the new opponents have a smartphone!

Finding the Listening Doll and saving Fablehaven is important, sure. But Newel and Doren are also desperate for a smartphone of their own. Let the adventure and the games begin!

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Forbidden Mountain

by Brandon Mull

Choose your guardian. Choose your destiny. From the #1 bestselling author of the Fablehaven and Beyonders series comes an epic new fantasy set in a world where children bond with a spiritual guide—some promising greatness and glory, while others, destruction and death.

This deluxe hardcover edition features exquisitely designed sprayed edges complete with gold swords!

Every Anoran child dreams of the day they will enter the sacred bonding hut and match with a guardian—a spiritual guide who grants magically enhanced abilities. A lucky few will bond with Advocates, who promise greatness and glory. Others will be tempted by forbidden offers from the Accursed—dangerous spirits who bring nothing but destruction and a penalty of death to any Anoran who chooses them. But when Mako discovers that the worst of these agents of chaos has returned to spread an ancient evil through the empire, he faces an unthinkable choice: Will he bond with one of the Accursed to gain the power to stop another?

Halfway across the empire, Arden has no guardian and no prospects of adventure…until she infiltrates an underground criminal network to find her missing friend. Relying on her knack for sensing the truth through even the smoothest lies, Arden finds herself at the center of a sinister conspiracy that runs much deeper than she ever imagined.

Soon Mako’s and Arden’s fates collide, and together they must face bandit armies, dark secrets, and untold dangers to fight an enemy who could destroy all they’ve ever known.

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Dragonwatch

by Brandon Mull

OVER 3.5 MILLION COPIES SOLD IN SERIES! The world of Fablehaven grows larger—and more dangerous. In this New York Times bestselling sequel series to the hit fantasy phenomenon, two siblings are locked in an epic battle against dragons who seek to break free and destroy our world.

Seth and Kendra Sorenson are back in a new adventure!

In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. The time has finally come to to break free from his prison and return the world to the Age of Dragons, when he and his kind ruled without borders.

If there is any chance of saving the world from destruction, it lies with the ancient order of Dragonwatch, whose members once confined the dragons into sanctuaries. But nearly all of the original members are gone...which means they need the Sorenson's help.

As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.

How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?

Don’t forget to drink the milk. And definitely don’t miss any of Brandon Mull’s BEST-SELLING SERIES:

FABLEHAVEN BOOKS 1-5 • DRAGONWATCH BOOKS 1-5 • NEW SERIES (Coming in 2026!)

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Keys to the Demon Prison (Fablehaven)

by Brandon Mull

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Rise of the Evening Star (Fablehaven)

by Brandon Mull

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Grip of the Shadow Plague (Fablehaven)

by Brandon Mull

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Secrets of the Dragon Sanctuary (Fablehaven)

by Brandon Mull

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