Books by Dungeons & Dragons
ABCs of D&D (Dungeons & Dragons Children's Book)
by Dungeons & Dragons, Ivan Van Norman
A Dungeons & Dragons children’s book that captures the wonder and whimsy that made you fall in love with the game.
“An adorable book for geeks big and little.”—Felicia Day, author of New York Times bestseller You’re Never Weird on the Internet (Almost)
A is for Adventure.
Our journey has begun.
B is for Book,
the source of all the fun!
Start your little gamer on an adventure to last a lifetime with this alphabetical children’s book and introduction to the greatest roleplaying game of all time, Dungeons & Dragons.
Written in the rhyming style of classic children’s books and filled with adorable owlbears and darling beholders, it’s the perfect book to share the joy of Dungeons & Dragons with a new generation as they learn the alphabet—a precursor to every new path in reading.
• Perfect birthday gift or holiday gift for gamers of all ages; great thank you gift for Dungeon Masters
• Must-have for all gaming parents; a great baby shower gift!
• Part of a series with The 123s of D&D, a children’s counting book and companion to The ABCs of D&D.
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Dungeon Master's Screen Reincarnated (Dungeons & Dragons) Board Game, 078696619X
MASTER THE GAME
with this indispensable tool for the world’s
greatest roleplaying game
Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.
• The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players.
• Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support.
• An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
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D&D Monster Manual (Dungeons & Dragons Core Rulebook)
A menagerie of deadly monsters for the world’s greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
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Candlekeep Mysteries (D&D Adventure Book - Dungeons & Dragons) (Dungeons and Dragons)
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries ̶—each one a doorway to adventure. Dare you cross that threshold?
· 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep
· Easy to run as stand-alone mini adventures or to drop into your home campaign
· Adventures span play from levels 1 to 16
· Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it
· Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs)
Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
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Tomb of Annihilation (Dungeons & Dragons)
Dare to defy death in this adventure
for the world’s greatest roleplaying game
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.
• An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
• Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
• Fans of the DUNGEONS & DRAGONS® Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure.
• Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
• Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
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$49.95
Dungeons & Dragons vs Rick and Morty (D&D Tabletop Roleplaying Game Adventure Boxed Set)
by Dungeons & Dragons, Jim Zub
Play D&D through the lenses of the mad narcissistic genius, Rick Sanchez, from the animated Cartoon Network series, Rick and Morty—the Rick Way!
This tabletop roleplaying game boxed set blends the world of Dungeons & Dragons with mad narcissistic genius, Rick Sanchez’s power gaming sensibilities, nostalgia, sarcastic metacommentary, and the reasons why people play D&D in the first place.
• Following the hugely popular comic book series Rick and Morty vs. Dungeons & Dragons, this boxed set is co-authored by Jim Zub (co-writer of comic book series) with new art by Troy Little (illustrator of comic book series).
• This complete campaign experience includes the following components: (1) 64-page rulebook annotated by Rick (2) 32-page original adventure for levels 1–3 (3) 4-panel folding Dungeon Master screen featuring new art (4) 5 ready-to-play character sheets (6) 11 dice
• A great companion to the comic book series, and a perfect gift for the Rick and Morty/D&D fan in your life.
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Dungeons & Dragons Dungeon Master's Screen Wilderness Kit (D&D Accessories)
Whether you're exploring the jungles of Chult, sailing through Saltmarsh, or navigating the frozen frontier of Icewind Dale, this D&D Wilderness Kit will help you through it.
DM screen specially-designed for adventuring in harsh wilderness. Includes tables for weather, foraging, navigation, food and water needs, ship speeds, and more.
Dry-erase hex map of 100 blank hexes, numbered for easy reference. A dry erase Journey Tracker is also included for tracking progress, encounters, supplies, and more.
Laminated "Actions in Combat" sheet for new players to reference and keep up with key D&D rules with handy reference sheets for Wilderness Rules and Chases.
Illustrated punch-out cards of all 14 conditions, 9 cards to help track initiative, and 4 cards featuring the rules for exhaustion and extreme weather conditions.
Contents: A wilderness adventure DM Screen, dry erase hex map, journey tracker, 3 reference sheets, condition and initiative cards, and a card storage box
This kit includes a DM screen specially designed for running D&D adventures in wilderness, a dry-erase hex map (with 100 numbered hexes), a dry-erase journey tracker, 3 perforated sheets with punch-out cards for tracking initiative and referencing conditions, a card storage box, two laminated reference sheets for Actions in Combat and Wilderness Chases, and 1 Wilderness Rules sheet.
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Journeys Through the Radiant Citadel (Dungeons & Dragons Adventure Book)
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse Each adventure can be set in any existing D&D campaign setting or on worlds of your own design Introduces eleven new D&D monsters There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between
For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide
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Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen) (Dungeons & Dragons)
Product Description
A thrilling space-based campaign for the world’s greatest roleplaying game.
Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.
This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.
Collection includes adventure book, setting book, book of monsters, poster map, and DM screen Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8 The Astral Adventurer’s Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more Boo’s Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub DM Screen—four-paneled Dungeon Master’s screen designed for rollicking space adventures
About the Author
Wizards D&D Team
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123s of D&D (Dungeons & Dragons Children's Book)
by Dungeons & Dragons, Ivan Van Norman
A Dungeons & Dragons children’s book that captures the wonder and whimsy that made you fall in love with the game.
"It's never too early to jump into the world of Dungeons & Dragons and now it's even easier for children to let their inner elf shine through."—ComicBook.com
We begin with ONE Dungeon Master
telling a story of daring deeds,
the adventure of TWO heroes and
their brave and noble steeds.
Start your little gamer on an adventure to last a lifetime with this numerical children’s book and introduction to the greatest roleplaying game of all time, Dungeons & Dragons.
Written in the rhyming style of classic children’s books and filled with adorable owlbears and darling beholders, adorable bugbears and darling drow, it’s the perfect book to share the joy of Dungeons & Dragons with a new generation as they learn their numbers—a precursor to every new path in counting.
• Perfect birthday gift or holiday gift for gamers of all ages; great thank you gift for Dungeon Masters
• Must-have for all gaming parents; a great baby shower gift!
• Part of a series with The ABCs of D&D, a children’s alphabet book and companion to The 123s of D&D
Copies
No copies available.
D&D Character Sheets (Dungeons & Dragons)
Inside the pockets of this lavishly illustrated protective folder, you’ll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign.
This product includes three additional styles of double-sided character sheets giving veteran players options based on their individual play preference and spell sheets for keeping track of their magical repertoire. Each character sheet provides plenty of room to keep track of everything that makes a character unique.
Also included is an introductory character sheet designed specifically to help ease new players into the game.
Fans can use these character sheets to welcome new players to the world’s greatest roleplaying game or choose a variant that fits their preferences.
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Volo's Guide to Monsters (Dungeons & Dragons)
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
Research has never been so dangerous!
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D&D Waterdeep Dragon Heist HC (Dungeons & Dragons)
11 Premium dice for the world's greatest roleplaying game.
Heed your guild! Life in the big city isn't always easy. As tensions between the guilds run high, the streets of Ravnica have never been more perilous. A good set of dice may just save your hide.
· Eleven translucent polyhedral dice: one d20, one d12, two d10s, one d8, four d6s, one d4, and one oversized guild die available ONLY with this release.
· Durable storage tin with foam notches for all 11 dice, embossed with the guild symbols of Ravnica's ten guilds.
· Accessory for Guildmasters' Guide to Ravnica—the first Dungeons & Dragons book to explore the world of Magic: The Gathering.
· Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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D&D Waterdeep Dragon Heist HC (Dungeons & Dragons)
Experience the ultimate urban treasure hunt in this adventure for the world’s greatest roleplaying game.
“A perfect starter campaign.”—Andrew Whalen, Newsweek
“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker
“Want to be part of something big?”—A parchment tied to a flying snake, page 38 of Dragon Heist
Welcome to Waterdeep. You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though?
• Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice.
• Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films.
• In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
“[Waterdeep: Dragon Heist] is state of the art tabletop design. . .one of the best introductions to D&D that I’ve ever come across.”—Charlie Hall, Polygon.com
“Waterdeep: Dragon Heist is a shining example of what Dungeons & Dragons can be and should be: fun and unpredictable.”—Gavin Sheehan, BleedingCool.com
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Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
Product Description
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?
• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.
• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.
• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
• Confront horrific monsters born from the world’s devastating wars.
About the Author
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
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Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book (D&D Adventure)
Product Description
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.
• Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12.
• This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.
• Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.
• Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
About the Author
Wizards RPG Team
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Spellbook Cards: Arcane
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9
The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)
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Dungeons & Dragons Guildmasters' Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)
A Game Informer "Best Role-Playing Game Releases Of 2018" Selection
Stand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering.
In Guildmasters’ Guide to Ravnica, the world’s most popular roleplaying game meets the world’s most popular trading card game. Released to coincide with the Magic set Guilds of Ravnica, it’s the perfect blend of story from the creators of Magic: The Gathering, wrapped around the rules, monsters, and magic of fifth edition Dungeons & Dragons.
• Everything you need to create characters and run adventures in Ravnica—one of the richest, most beloved settings in Magic: The Gathering.
• 5 new races, specific to Ravnica, plus 2 new subclasses, 78 new monsters, and 17 new magic items.
• “Krenko’s Way:” a ready-made adventure for level 1 characters.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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Xanathar's Guide to Everything (Dungeons & Dragons)
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.
The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
• Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
• Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
• A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.
Beauty and guile are in the eyes of the beholder!
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Dungeons & Dragons - Vecna: Eye of Ruin (D&d Adventure Book)
by Dungeons & Dragons, Kara Dalkey, Janet Lorimer
Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20.
Who will save existence?
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.
Vecna: Eve of Ruin(TM) is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms(R) and travel to Planescape(R), Spelljammer(R), Eberron(R), Ravenloft(R), Dragonlance(R), and Greyhawk(R) as they race to save existence from obliteration.
For use with the fifth edition Player's Handbook(R), Monster Manual(R), and Dungeon Master's Guide(R).a
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$59.95