Books by Paul Stewart
Edge Chronicles 4: The Curse of the Gloamglozer (The Edge Chronicles)
by Paul Stewart, Chris Riddell
‘Oh, Sky above!’ Linius wailed. ‘If I had known then what I know now…’
Quint, son of a sky pirate captain, and new apprentice to Linius Pallitax, the Most High Academe, has been set some highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built. Here, they unwittingly invoke an ancient curse — the curse of the gloamglozer…
A dramatic and exuberant fantasy filled with colourful characters and illustrated with exquisite detail.
From the Trade Paperback edition.
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Edge Chronicles 6: Vox (The Edge Chronicles)
by Paul Stewart, Chris Riddell
In the second novel in the Rook Barkwater sequence, the young knight librarian attempts to stop the dark might of the Most High Academe. High in the crumbling Palace of Statues, oily Vox Verlix is brewing a terrible plot to take over power in Edgeworld once again. Can Rook foil Vox's plan and save the lives of his librarian colleagues?
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Edge Chronicles 5: The Last of the Sky Pirates (The Edge Chronicles)
by Paul Stewart, Chris Riddell
A dramatic and exuberant fantasy adventure filled with colourful and imaginative characters and illustrated with exquisite detail.
Fifty years after the floating city of Sanctaphrax was swept away, the Edgeworld has changed for the worse. Cruel shrykes control the great Mire Road, while slave labour is endemic.
When a young apprentice knight-academic, Rook, sets out on a perilous journey through the Deepwoods, he meets a mysterious stranger living with the banderbears and is propelled right into the middle of a dangerous adventure in which a small group of fighters must challenge the dark might of the Guardians of the Night.
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Edge Chronicles 1: Beyond the Deepwoods (The Edge Chronicles)
by Paul Stewart
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn’t one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, dangerous world beyond the Deepwoods. He meets a collection of odd companions, such as his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker. Always watching out for the horrible Gloamglozer, whose presence haunts the thoughts of all the inhabitants of The Edge, Twig steadfastly pursues his quest until he discovers his roots, not among the trees, but in the skies. . . .
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Stormchaser (The Edge Chronicles, No. 2)
by Paul Stewart, Chris Riddell
Since his childhood in the DeepWoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a crew member on his father’s sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig. The lofty city of Sanctaphrax—built on a giant rock, floating high in the sky—is at the point of disaster. The city’s future is dependent on stormphrax—a valuable substance available only from the heart of a Great Storm. And only the Stormchaser, with Twig onboard, could risk entering a storm. . . .
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Edge Chronicles 3: Midnight Over Sanctaphrax (Edge Chronicles, The)
by Paul Stewart, Chris Riddell
SANCTAPHRAX WILL BE destroyed by the energy of the Mother Storm. . . .
Far over the Edge, the Mother Storm is brewing—a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax, a magnificent city built on a floating rock and tethered to the land by a massive chain. Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who dared to sail over the Edge—and returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods, and beyond. . . .
“As before, Stewart’s descriptions are brilliant; Riddell’s line drawings are exquisitely detailed and notably grotesque. . . . Altogether this series is so exceptional that if I had any chance of collecting, I’d bet good money on it still being in print a century from now. . . . When’s the next book coming?”—Interzone
“Fabulously illustrated. . . .”—The Sunday Times
“Richly inventive. . . .”—Literary Review
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Edge Chronicles 8: The Winter Knights (The Edge Chronicles)
by Paul Stewart, Chris Riddell
In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy—training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and heads out to Open Sky on his own, he runs into the great sky leviathans known as cloud-eaters and must use all his skill and ingenuity if catastrophe is not to strike the Edgeworld. . . .
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Edge Chronicles 9: Clash of the Sky Galleons (The Edge Chronicles)
by Paul Stewart, Chris Riddell
In the penultimate book in the Edge Chronicles series, Quint is travelling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn from his father what it really means to be a sky pirate. But, consumed by his desire to capture Smeal, Wind Jackal’ s judgment is flawed, and his actions endanger the lives of his crew — and his son.
As they travel from the taverns and backstreets of Undertown and the wonders of the shipbuilders’ yards, to the dark dangers of the Deepwoods, Quint and Maris become separated from the rest of the crew. Finally, at the mysterious, ghostly sky-wreck in Open Sky, they discover the truth about Smeal.
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Muddle Earth
by Paul Stewart
Joe Jefferson is an ordinary schoolboy from ordinary Earth. At least, he was. But something strange happened when he was walking his dog, and now he's Joe the Barbarian—fearless warrior-hero, summoned by Muddle Earth's leading wizard* to slay ogres, wrestle dragons, and bravely confront villains.
Joe doesn't feel much like a warrior-hero.** But evil is stirring in the heart of Elfwood, and the people of Muddle Earth need help (although most of them don't know it yet). Perhaps Joe Jefferson really is a hero after all. . . .
* Actually, Muddle Earth's only wizard. And he's not very good.
** He doesn't really look much like one either.
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Far-Flung Adventures: Hugo Pepper
by Paul Stewart, Chris Riddell
A brilliantly inventive, fabulously illustrated addition to the Far- Flung Adventures series from the award-winning, bestselling author and
illustrator team Paul Stewart and Chris Riddell. Set in the same world as the Fergus Crane and Corby Flood stories, this is the tale of a small boy, Hugo Pepper, and his amazing exploits. Raised in the Frozen North by reindeer herders, his parents eaten by polar bears when he was just a baby, Hugo discovers that the sled they arrived in has a very special compass—one that can be set to "Home." And so Hugo arrives in Firefly Square—to discover a group of very special friends, and a dastardly enemy. With three-toed snowmen, a secret buried treasure, and a host of fabulous stories, this is a fantastic new tale in this series.
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Barnaby Grimes: Return of the Emerald Skull
by Paul Stewart, Chris Riddell
Barnaby Grimes isa tick-tock lad, running errands in his city, day and night, and high-stacking around the rooftops in search of new mysteries to solve. This is a fantastic romp through a Dickensian-style city, with a wonderful new hero in the guise of Barnaby.
After collecting a strange parcel from a deserted ship in the fog of the docks, and delivering it to the local schoolmaster, Barnaby thinks he’s earned a moment to sit on the rooftops and eat his favorite pastry. But soon he realizes that all is not well at the school—but is the problem quite as he expects it? A gruesome tale of a school overrun by a terrible curse—who will survive?
Paul Stewart and Chris Riddell are the creators of the bestselling Edge Chronicles series and the Far-Flung Adventures.
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Far-Flung Adventures: Fergus Crane
by Paul Stewart, Chris Riddell
FERGUS CRANE! YOU ARE IN GREAT DANGER! I AM SENDING HELP.
Signed T. C., your long-lost Uncle Theo
Fergus Crane has an almost ordinary life—having lessons taught by rather odd teachers on the school ship Betty Jeanne and helping his mother in the bakery. But then a mysterious flying box appears at the window of his waterfront home and Fergus is plunged headlong into an exciting adventure! The box is followed by a winged mechanical horse that whisks him off to meet his long-lost uncle and his penguin helpers, Finn, Bill, and Jackson. Fergus finds out that his teachers are not quite what they seem— they’re actually pirates! Can Fergus and his winged horse save his schoolmates on the far-off Fire Island? And who else will he find there?
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Edge Chronicles 7: Freeglader (The Edge Chronicles)
by Paul Stewart, Chris Riddell
Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues — the librarian knights, Felix Lodd and his banderbear friends — must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd — not to mention some goblins with plans of their own. This is the dramatic and exciting conclusion to the Rook Barkwater sequence that takes the reader on a thrilling journey across the Edgeworld.
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Far-Flung Adventures: Corby Flood
by Paul Stewart, Chris Riddell
The second magical, funny, and fabulously illustrated story in the Far Flung Adventures from the authors of Fergus Crane and the Edge Chronicles.
Corby Flood and her family are about to set sail on the rather ramshackle cruise ship, the S.S. Euphonia. Her boisterous brothers might not have noticed that anything is wrong, but Corby is highly observant and has a lot of time for note-taking and eavesdropping. Onboard, among the odd passengers and eccentric crew, there is a strange group of men in bowler-hats who call themselves The Brotherhood of Clowns. There's also a melancholy wailing sound coming from the hold. It's strictly out of bounds but Corby can't help investigating. What could be inside the crate she discovers down in the hold? As the ship arrives at its destination, Corby must enlist the help of some very well mustachioed locals to uncover the contents of the crate and the dark secrets of the menacing Clowns...
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Barnaby Grimes: Phantom of Blood Alley
by Paul Stewart, Chris Riddell
Barnaby Grimes is a tick-tock lad, high-stacking his way across the rooftops of his city in search of adventure and mystery. In each tale, he encounters a supernatural force and must battle the horrors that await him.
In this new adventure, Barnaby finds himself in the fiercely competitive world of early photography, where the rewards are immense but so are the risks. After an experiment goes disastrously wrong, Barnaby is on the trail of a mad chemist with a talent for disappearing into thin air. . . .
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Barnaby Grimes: Curse of the Night Wolf
by Paul Stewart, Chris Riddell
BARNABY GRIMES IS a tick-tock lad, running errands in his city, day and night, and “highstacking” around the rooftops in search of new mysteries to solve. In this first adventure, Barnaby is attacked one night by an enormous dog and soon finds himself swept up in a world of crooked doctors, poor and ill-advised patients, strange tonics, and very expensive furs. . . .
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Edge Chronicles: Stormchaser (The Edge Chronicles)
by Paul Stewart, Chris Riddell
Since his childhood in the DeepWoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a crew member on his father’s sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig. The lofty city of Sanctaphrax—built on a giant rock, floating high in the sky—is at the point of disaster. The city’s future is dependent on stormphrax—a valuable substance available only from the heart of a Great Storm. And only the Stormchaser, with Twig onboard, could risk entering a storm. . . .
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Edge Chronicles: The Curse of the Gloamglozer (The Edge Chronicles)
by Paul Stewart, Chris Riddell
In the floating city of Sanctaphrax, fusty old professors scheme and bicker with each other as they study the weather in minute detail—mistsifting, fogprobing, researching the air blowing in from beyond the Edge. But some experiments are best left alone. . . .
Quint is the son of a sky pirate captain. He arrives in Sanctaphrax at the request of Linius Pallitax, the Most High Academe, who needs an apprentice he can trust to carry out a series of highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into the midst of a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built.
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Edge Chronicles: The Last of the Sky Pirates (The Edge Chronicles)
by Paul Stewart, Chris Riddell
The newest paperback installment in the exciting Edge Chronicles!
Rook Barkwater lives in the network of sewer-chambers beneath Undertown, the bustling main city of the Edgeworld. He dreams of becoming a librarian knight—one of those sent out to explore the mysteries of their world. When his chance comes, Rook grabs it! Breaking all the rules, he sets out on a journey to the Free Glades and beyond. His luck and determination lead him from one peril to another until, buried in the heart of the Deepwoods, Rook encounters a mysterious character and is thrust into a bold adventure that dares to challenge the might of the Guardians of the Night. . . .
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Edge Chronicles: Vox (The Edge Chronicles)
by Paul Stewart, Chris Riddell
The newest paperback installment in the exciting Edge Chronicles!
In the second novel in the Rook Barkwater sequence, the young knight librarian attempts to stop the dark might of the Most High Academe. High in the crumbling Palace of Statues, oily Vox Verlix—the Most High Academe in name, but really no more than a lowly prisoner—is brewing a terrible plot to take over power in Edgeworld once again. Rook stumbles upon the truth when he is taken captive and forced to work for Vox. Can Rook foil Vox’s plan and save the lives of his librarian colleagues?
Copies
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Edge Chronicles: Midnight Over Sanctaphrax (The Edge Chronicles)
by Paul Stewart, Chris Riddell
SANCTAPHRAX WILL BE destroyed by the energy of the Mother Storm. . . .
Far over the Edge, the Mother Storm is brewing—a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax, a magnificent city built on a floating rock and tethered to the land by a massive chain. Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who dared to sail over the Edge—and returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods, and beyond. . . .
“As before, Stewart’s descriptions are brilliant; Riddell’s line drawings are exquisitely detailed and notably grotesque. . . . Altogether this series is so exceptional that if I had any chance of collecting, I’d bet good money on it still being in print a century from now. . . . When’s the next book coming?”—Interzone
“Fabulously illustrated. . . .”—The Sunday Times
“Richly inventive. . . .”—Literary Review
Copies
No copies available.
Edge Chronicles: Beyond the Deepwoods (The Edge Chronicles)
by Paul Stewart, Chris Riddell
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn’t one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, dangerous world beyond the Deepwoods. He meets a collection of odd companions, such as his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker. Always watching out for the horrible Gloamglozer, whose presence haunts the thoughts of all the inhabitants of The Edge, Twig steadfastly pursues his quest until he discovers his roots, not among the trees, but in the skies. . . .
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Lake of Skulls (Knight's Story, 1)
by Paul Stewart, Chris Riddell
Behind me, a loud, beastlike roar went up. I turned to see a great hulk of a man -- all hairy jowls and heaving gut -- lumbering from leg to leg in a slow battle-jig. I recognized him at once.
His fists were clenched. His bloodshot eyes were wild.
"Come on, if you think you're hard enough!" he was bellowing.
Here we go again! I thought. Why do I always seem to end up in this type of a place? You'd think I'd have learned by now. All I'd wanted was a quiet drink. Was that too much to ask? Was it?
Given the day I'd had so far, maybe it was...
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Joust of Honor (Knight's Story, 2)
by Paul Stewart, Chris Riddell
I became aware of a fierce, stabbing pain in my shoulder where Hengist's lance had struck. I'd felt the blow of a blunted tournament lance many times before -- a dull, bruising ache. But this was different. I put my hand to my shoulder and was shocked to feel the end of a shattered lance shaft.A red mist descended. I was gripped by a murderous rage. I jumped to my feet, and as I drew my sword, the crowd gave a thunderous roar.
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