Books by Andrew Wheeler
Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides)
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools.
In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
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Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides)
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.
In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
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$12.99
Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides)
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.
This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.
The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
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No copies available.
Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides)
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters.
In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.
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$12.99
Beasts & Behemoths (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides)
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.
This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page.
Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
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The Young Adventurer's Collection [Dungeons & Dragons 4-Book Boxed Set]: Monsters & Creatures, Warriors & Weapons, Dungeons & Tombs, and Wizards & Spells (Dungeons & Dragons Young Adventurer's Guides)
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers.
Immerse yourself in the fantastic world of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales.
Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers—from deep underground caverns to wild forests, rocky mountains, and the soaring skies above.
Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armor, clothing, and equipment that’s essential for adventuring—whether you plan to embark on your own or take up a quest with friends.
Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you’ll encounter in those places.
Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
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Another Castle: Grimoire
Princess Misty of Beldora longs for a more exciting life, but gets more than she bargained for when she is captured by Lord Badlug, the ruler of the neighboring kingdom of Grimoire. He intends to marry her and conquer Beldora, leading the land into ruin and chaos. Together with the long-suffering citizens of Grimoire and a certain bumbling prince, Misty must fight to protect her kingdom and free both realms from Badlug’s tyrannical rule. Misty is determined not to be another damsel in distress; she'll discover just what it takes to be the hero of the story.
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Player's Workbook of Epic Adventures (Dungeons & Dragons) An Official Companion to the Player's Handbook
by Official Dungeons & Dragons Licensed, Andrew Wheeler
Your epic Dungeons & Dragons adventures start here! Packed with exercises, prompts, visual guides, and other activities, this officially licensed interactive workbook is designed to prepare new players and enrich experienced ones.
Never played Dungeons & Dragons before? Fear not, adventurer! Simply looking to level up your game? Hail and well met! Intended to introduce new players to the world’s greatest roleplaying game and provide new insights for experienced players, this interactive workbook guides you through the basics of fifth edition D&D. Through fun writing and brainstorming exercises, you will:
· choose a class, subclass, and origin for your character
· craft your character’s unique backstory and personality
· get to know your party
· plan responses to story scenarios
· envision your character’s advancement
· and much more!
As an official companion to the revised and expanded Player’s Handbook, this workbook is a helpful resource for embracing D&D’s new core rulebooks. There’s never been a better time to gather your party and begin your adventures!
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$26.00
Dungeon Master's Workbook of Worldbuilding (Dungeons & Dragons) An Official Companion to the Dungeon Master's Guide
by Official Dungeons & Dragons Licensed, Andrew Wheeler
Unleash your imagination with this officially licensed interactive workbook packed with exercises, prompts, visual guides, and other activities designed to prepare new Dungeon Masters and enrich experienced ones.
Whether you’re a fledgling Dungeon Master or an expert worldbuilder, The Dungeon Master’s Workbook of Worldbuilding helps you envision an unforgettable Dungeons & Dragons adventure. Through a series of fun writing and brainstorming exercises, you will:
• create an exciting campaign setting for your players
• practice improvisation and roleplaying as a DM
• craft tantalizing rewards and intriguing magic items
• weave compelling story hooks with over twenty-five scenarios
• learn the basics of mapmaking
• and more!
An official companion to the revised and expanded Dungeon Master’s Guide, this workbook is both an insightful storytelling tool and a beautiful volume to display in any D&D library. Get ready to level up your game!
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$26.00
Hey, Mary!
"Thoughtful" —The New York Times
"A compassionate, welcoming graphic novel about the intersections of faith and identity." —Publishers Weekly
"An affirming and nuanced graphic novel about a queer teen’s journey from fear to acceptance." —School Library Journal
"An earnest exploration of the rocky terrain between queerness and faith." —Kirkus
"[Mark's] journey and its hopeful ending could be vital for teens facing similar conflicts.” —Booklist
“It’s easy to imagine a queer teen handing this to a religious family member who could use a little education on how an LGBTQ+ identity can coexist harmoniously with their faith.”—Village Voice
From writer Andrew Wheeler (Another Castle, Cat Fight) and artist Rye Hickman (The Harrowing) comes a touching story of religion, desire, and what it means to be yourself no matter how lonely or scared you feel.
Mark is a good Catholic boy. He goes to church, says his prayers, and spends too much time worrying about hell. When Mark realizes he has a crush on another boy in his school, he struggles to reconcile his feelings with his faith as the weight of centuries of shame and judgment—and his fear of his parents' response—presses on his shoulders. Mark seeks advice from his priest, as well as a local drag performer, but also receives unexpected input from key figures in Catholic history and lore, including Joan of Arc, Michelangelo, St. Sebastian, and Savonarola. Ultimately, only Mark can answer the question: Is it possible for him to be both Catholic and gay?
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No copies available.
Puncheons and Flagons The Official Dungeons & Dragons Cocktail Book [A Cocktail and Mocktail Recipe Book]
by Official Dungeons & Dragons Licensed, Andrew Wheeler
Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.
“This book is all around beautiful! The photos are gorgeous, the recipes are well written and easy to follow, plus the lore behind each item puts me directly into the D&D universe.”—Chef Mike Haracz, host of Heroes’ Feast
Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.
Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:
• Adventurous cocktails such as Necromancer and Hand of Vecna
• Batch cocktails such as Candlekeep Tea and Faerie Fire
• Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic
• Tasty morsels such as Luiric Rarebit and High Sun Florentines
Drink up!
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No copies available.
The Young Adventurer's Collection Box Set 2 (Dungeons and Dragons 4-Book Boxed Set) Beasts and Behemoths, Dragons and Treasures, Places and Portals, Artificers and Alchemy
by Official Dungeons & Dragons Licensed, Jim Zub, Stacy King, Andrew Wheeler
Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers.
Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This paperback collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales.
Keep Beasts & Behemoths close at hand-this manual of monsters might save your life! This immersive bestiary introduces you to D&D's most memorable monsters, from the smallest demiliches to the most dangerous rocs.
No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities, fabled treasures, and wondrous artifacts of the most legendary of creatures- dragons!
Explore the geography, inhabitants, and legends of D&D realms with Places & Portals. Featuring fascinating lore, advice on wilderness survival, and the basics needed for any journey, this guide will help you traverse the worlds of D&D-and create your own!
Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged, peculiar phenomena like eldritch storms, and sentient weapons like Snicker-Snack the Greatsword, as well as the artificers who make them.
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